SRS Transponder – Squawk code

Bind some key or joystick button for SRS Overlay Toggle -control to show/hide it while playing DCS:

…or use SRS program toggle -button:

SRS Transponder in overlay:

Mission code (Mode 1 or M1):
In military use: Role, mission or aircraft type.

Aircraft identification code (M3):
Add squawk code here.

Toggle transponder on/off:
Button for toggling transponder on and off.

Ident button:
Makes your aircraft to “blossom” on the controllers radar scope. Controller asks you to use this if needed. Text “IDENT” will appear after text “TRANS” in DCS if Ident is on.

3-pulse reply (M4):
Mode 4 on/off button. Encryption or something…

Emergency squawk codes to use:
7700: General emergency
7600: Lost communications

Settings for SimpleRadioStandalone with Hornet

If you intent to fly with others in DCS, SRS (Simple Radio Standalone) is a must. So get familiar with it and see download and installation information from:
https://github.com/ciribob/DCS-SimpleRadioStandalone/wiki

To make it work best with Hornet, I suggest to use one hat for both radios 1 and 2. I use Thrustmaster Warthog, so I have plenty of buttons/hats to use.

I have selected “Coolie switch” from throttle to be as a radio selector. Hat left click for radio select 1 and hat right click for radio select 2 (radio 1 is left radio on hornet and right is number 2):

To set Radio 1 and 2 select buttons in SRS, go to Controls tab and with set button you can select them:

To make same Radio select buttons work as an radio PTT (Pust To Talk) button, go to Settings tab and set it on:

Now you have a radio selector switches that also work as an PTT switches.

OvGME and DCS Hornet view settings

If you edit files inside of a DCS game program folder (usually C:\Program Files\Eagle Dynamics\DCS…), files edited will be overwritten on DCS update. It might be frustrating, if you have to edit .lua files back to your settings after every update.

For this problem, you can use OvGME to add edited files as “mods” into a game. You can familiarize and download OvGME e.g. from https://wiki.hoggitworld.com/view/OVGME

You can use OvGME with my IFEI, UFC and kneeboard view settings .lua file edits. See posts:
DCS Hornet – IFEI and UFC to external monitor
DCS kneeboard position in multimonitor setup

First create a folder for mods. I have used Windows normal \Documents folder under my user profile and created there an OVGME Mods folder:
C:\Users\USERNAME\Documents\OVGME Mods

Install OvGME and check correct settings. Title is just a name for used configuration. Root folder is a DCS game folder. Mods folder is folder for mods that we just created:

Then see for where your edited .lua files are in DCS game folder and create the same structure into your OvGME Mods folder.

For IFEI and UFC edited .lua files, create folder and add .lua files to:

…and for kneeboard position .lua file, create folder structure and add file to:

Restart OvGME and you should see in OvGME a “Hornet View lua edits” folder mod that you can select and enable:

You can quit OvGME and your mods are still enabled. To disable them, you have to start OvGME and disable them.

NOTE!

Remember to disable and enable your mods after update (or better disable before update). They will not work after update.

DCS kneeboard position in multimonitor setup

Note: You can use OvGME with this setup. 

Annoyed by a kneeboard position in a multimonitor setup?

DCS seems to locate kneeboard to a lower right corner of a monitor area by default (my monitors are set up side by side in settings, while in cockpit they are on top of each other):

To change DCS a kneeboard position in a multimonitor setup, edit viewporthandling.lua file in C:\Program Files\Eagle Dynamics\DCS World\Scripts\Aircrafts\_Common\Cockpit\ folder.

Comment out old line with — and add a new one:
dedicated_viewport = [0,0,562,750}

Check that you are inside of a correct function:

Numbers inside of [x,y,w,h] are:
x = x position in monitor of kneeboard top left corner,
y = y position in monitor of kneeboard top left corner,
w = kneeboard width and
h = kneeboard height.

Result: